How I work.
In practice.
Not a framework. Just how things actually move from vague problem to something real. Based on doing this from scratch, twice.
The process
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01
Get into the room
Before any brief or wireframe, I try to be where the problem actually lives. With Savior, that meant months inside hospitals before touching a spec. The gap between how things are supposed to work and how they actually work is usually where the product is. You can't see that on a call.
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02
Find the actual problem
The brief is usually a symptom. "We need a dashboard." Okay, but what decision is it serving? I spend time here before writing anything down. The real problem is almost never the stated one.
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03
Build the smallest useful thing
Not an MVP in the buzzword sense. The smallest thing that actually does the job for one real person. Career Leap started as a WhatsApp group. KnowYourPay started as a spreadsheet I shared with a few people. If the thing doesn't work before it's a product, it won't work after.
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04
Ship early, watch what happens
I have a bias toward shipping early over debating internally. Real users in 3 days beats a perfectly refined prototype in 3 weeks. The feedback you get from watching someone actually use something is worth more than any survey or interview.
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05
Know when to kill it
I shut down Career Leap when the unit economics didn't work. I killed Hypersync before it launched when the third person I showed it to said "I just use Doppler." The willingness to stop is as important as the willingness to start. Sunk cost is the enemy of good judgment.
How I think
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Doing beats planning. A working thing teaches you more than a perfect document. I'll always bias toward making something real, even if it's rough.
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Small teams are a feature. Career Leap peaked at 3 people. Savior was tiny until it wasn't. Overhead kills speed, and speed is usually the advantage.
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Distribution is part of the product. How people find it, share it, and explain it to someone else. That's not a marketing problem. That's a product problem.
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Honest numbers over comfortable ones. I'd rather know that retention is bad at week 2 than celebrate week 1 activation. The uncomfortable metric is always the useful one.
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Shutting down is a decision, not a failure. Career Leap didn't work at scale. That's data. Acting on it is what kept me from wasting another two years on something that wasn't going to work.
What I don't do
- ✕ Long discovery before any output. A week of honest conversations is worth more than a six-week framework.
- ✕ Pixel-perfect prototypes before validation. Teams fall in love with Figma files. Real users interact with real things differently.
- ✕ Vanity metrics as north stars. Downloads and signups only matter in relation to something real. Who came back, and why?
- ✕ Consensus-driven decisions. Feedback is an input, not a vote. Someone has to make the call. That's the job.