Six sides. Roll to meet one.
A public shelf of the AI skills I actually reach for. A couple I wrote, the rest by people whose taste I trust. Each is a /command that makes an agent genuinely good at one thing.
My design process harness: understand the user's moment, design, render, judge. Not "assemble components and ship."
The running list of AI design & copy clichés I refuse to ship, swept against before anything user-facing goes out.
Emil's philosophy on UI polish, animation, and the invisible details that make software feel great.
Apple's approach to fluid, physical interface motion (springs, gestures, materials, depth) translated for the web.
Audit a codebase's motion like a senior advisor and produce prioritized, self-contained fix plans, read-only.
Find the moments that should animate but don't, and ruthlessly reject the ones that shouldn't.
Turn a vague description of a motion effect into its exact name, the word to prompt a designer or AI with.